![]() ![]() There's no way of knowing what will work until it's attempted. The best advice is therefore to experiment with as many different combinations as possible. Early on, it's impossible to know what combinations will produce the best results. One of the best things about the game is the wealth of strategic and tactical decisions that there are when it comes to building a deck. In Inscryption, losing is just another opportunity to learn. If the player gets their hands on a couple of Wolves and a Canine totem early in the run when they don't have a single Insect, for example, it's more efficient to work with the available resources than waste time chasing an Insect deck that might never come to fruition. It is almost always a better idea to adapt one's strategy based on what the game's random offerings provide than it is to go out of one's way in pursuit of a certain build. Whether creatures, items, or boons, it's always uncertain what cards the player will get and how late into the run they might appear. RELATED: Hearthstone: The Best Duel Decks Whether one is fond of the Insect Tribe, cards with the Airborne Sigil, or elusive rares like Ouroboros, it's all too easy to develop tunnel vision with one's deckbuilding. As a result, many players try to commit themselves to a single strategy, bringing it to run after run, regardless of what the game's RNG throws at them. As these unsuccessful runs accumulate, the player gets a better sense of the game, its interlocking mechanics, and its strategies. Most players will have a number of failed runs before finally beating Act 1. ![]()
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